If you suddenly find you are wearing the wrong type of armour against a particularly tricky foe – switch up to a more effective bit of kit. Another cool thing is the way you can swap your equipment during fights. The AI controlled party members in Tales of Symphonia Remastered all behave reasonably intelligently and you can switch their function on the fly. You can combine normal attacks with Techs and Artes and chain impressive combos together. His name may make him sound like he should be playing in the NBA – but young Lloyd is actually a winsome role-playing hero who along with his childhood pal Colette becomes embroiled in a plot that involves – you guessed it – saving the world.Ĭombat feels quite basic in the modern era where the clout and dynamism of battle systems are so much more advanced, yet it is still fun. You cannot really fault the actual game itself – it remains a high-quality vintage JRPG that follows the moreish story of Lloyd Irving. I haven’t actually sat down and played it for many years now, but here we are – in the space of the week two remastered GameCube classics – does this stand up like the glorious Metroid Prime? It was a fine game which had extremely likeable characters, decent voice acting and a whimsical, high-stakes fantasy plot.Īt the time of release the combo based action combat system was also an attraction for being unlike most other turn-based role-players of the time. It was one of the most enjoyable role players on the GameCube, and went on to spawn myriad sequels, and a subsequent re-release for PS3 a decade after. Tales of Symphonia was for me, and will have been for many Western gamers, the gateway drug into the Namco Tales franchise.
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